VR Escape Room

Made by Jordi van der Lem

A C# project

Mechanics




Projecten

VR Movement

In the escape room, the user can make use of two types of movement. These two types are locomotion(walking) or teleporting. This is because some people might get nauseous from locomotion. This was the first step for making the escape room.






Projecten

Object Grabbing

To place and grab things, you need to make sure players can actually grab objects. I made it so that players can grab objects they need for puzzles and can't grab things that are not supposed to be moved by hand. It also tracks the speed of the players hand and gives the object the right force when thrown

Last but not least the hands can turn invisible so that players can have a better look at what they are holding




Projecten

Drawers and Cabinets

In an escape room its always fun to search for clues in hidden parts. Thats why I created the possibility to open drawers. In some drawers, there might be hidden scrolls or clues.

The drawer helps the players to feel more immersion because it takes something from real life and puts it in the game


Projecten

Triggers and Secrets

Escape rooms often have many hidden things to push or activate. These things may open a secret area so that the player can progress trough the Escape room. This is what I kept in mind when I made my escape room. In the clip you can see the opening of the secret door when the player pulls on the special book.